Gerling, Kathrin; Klauser, Matthias; Masuch, Maic:
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children
In: EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Niesenhaus, Jörg; Rauterberg, Matthias; Masuch, Maic (Hrsg.). - CEUR Workshop Proceedings ; 634, 2010, S. 8
Buchaufsatz/Kapitel in Sammelwerk / Fach: Informatik
Fakultät für Ingenieurwissenschaften » Informatik und Angewandte Kognitionswissenschaft » Informatik » Interaktive Systeme / Interaktionsdesign
Titel:
Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children
Autor(in):
Gerling, Kathrin im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen; Klauser, Matthias im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen; Masuch, Maic im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen
Erscheinungsjahr
2010
Erschienen in:
EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 / Niesenhaus, Jörg; Rauterberg, Matthias; Masuch, Maic (Hrsg.). - CEUR Workshop Proceedings ; 634, 2010, S. 8
WWW URL

Abstract:

This paper describes a camera-based approach towards creating a tangible interface for serious games. We introduce our game for dental health targeted at school children which implements the Nintendo WiiMote as infrared camera. Paired with a gesture-recognition system, this combination allows us to apply real-world items as input devices. Thereby, the game tries to address different aspects of dental hygiene along with the improvement of children’s motor skills. In our focus group test, we found that tangible interfaces offer great potential for educational purposes and can be used to engage kids in a playful learning process by addressing their childlike curiosity and fostering implicit learning.