Schild, Jonas; Walter, Robert; Masuch, Maic:
ABC-Sprints: Adapting Scrum to Academic Game Development Courses
In: Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG'2010) / Foundations of Digital Games (Hrsg.). - New York: ACM Press, 2010, S. 187 - 194
Buchaufsatz/Kapitel in Sammelwerk / Fach: Informatik
Titel:
ABC-Sprints: Adapting Scrum to Academic Game Development Courses
Autor(in):
Schild, Jonas im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen; Walter, Robert im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen; Masuch, Maic im Online-Personal- und -Vorlesungsverzeichnis LSF anzeigen
Erscheinungsjahr
2010
Erschienen in:
Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG'2010) / Foundations of Digital Games (Hrsg.). - New York: ACM Press, 2010, S. 187 - 194
ISBN

Abstract:

We propose a course design that fits a practical game development project into a regular game design lecture course. As this approach requires a consistent structure, our concept proposes an adaption of Scrum that is based on the game development life-cycle: ABC-Sprints consist of three Sprints to iteratively create Alpha, Beta and Completed versions of a game. We present a detailed walkthrough of the course and give results of a formal evaluation. These indicate that ABC-Sprints help students to manage their workload and to increase productivity over time. Consequently, three teams each presented a game at the end of the course that technically exceeded typical outcomes of game projects without lectures. We hence encourage to apply ABC-Sprints to other curricula and provide a set of recommendations.