ABC-Sprints: Adapting Scrum to Academic Game Development Courses

In: Proceedings of the 5th International Conference on the Foundations of Digital Games (FDG'2010) / Foundations of Digital Games (Hrsg.)
New York: ACM Press (2010), S. 187-194
ISBN: 978-1-60558-937-4
Buchaufsatz / Kapitel / Fach: Informatik
We propose a course design that fits a practical game development project into a regular game design lecture course. As this approach requires a consistent structure, our concept proposes an adaption of Scrum that is based on the game development life-cycle: ABC-Sprints consist of three Sprints to iteratively create Alpha, Beta and Completed  versions of a game. We present a detailed walkthrough of the course and give results of a formal evaluation. These indicate that ABC-Sprints help students to manage their workload and to increase productivity over time. Consequently, three teams each presented a game at the end of the course that technically exceeded typical outcomes of game projects without lectures. We hence encourage to apply ABC-Sprints to other curricula and provide a set of recommendations.