Perception of System- and Human-driven Character Behaviour in Digital Games

In: Media Psychology - Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society / Krämer, Nicole; Sobieraj, Sabrina; von der Pütten, Astrid (Hrsg.)
Lengerich: Pabst Science Publishers (2009), S. 70
ISBN: 978-3-89967-581-8
Buchaufsatz / Kapitel / Fach: Psychologie
Abstract:
Current digital games use different technologies and methods to bring virtual characters to life. The study focuses on the question how different body movements and non-verbal expressions of the virtual characters are perceived by gamers and by non-gamers.

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